The Table set up |
We set every thing up, and prepared to get stuck in. Thankfully Lee had brought along his 2 sets of Bolt Action dice. Yes I did say before that is simple to use anything you like, well in reality, its a lot bloody easier to use the special dice sets!
Steve - Thanks Nigel, it seems a quick set of rules, melee and firing is resolved quickly which means there is more chance of getting a game finished in one night, so for that reason, it could be a good set of rules for the club.
So. what was my overall verdict on the rules?
After all the excitement of the game, what was the verdict on the rules?
I asked the game participants, on the group Facebook page, what they thought, and got these replies.
Stuart -Thanks very much for the game, Nigel. Stunning figures and terrain. Seems a good set of rulesWith some nice additions, and no obvious anomiles yet.
Lee - Yep a great game cheers guys and thank you Nigel for stunning board and the use of your excellent miniatures. I've played about 7 games now of Bolt action and have always had a game finish with a result. They seem to cut out the rivets so to speak and concentrate on just a clear war-game. They might not appeal to those that like to get stuck in to heavy rules but they do what they say and thats a quick, fun non complex game.
So. what was my overall verdict on the rules?
Well, To start with, lets look at the errors I made, which did not help us to get a .
conclusive finish to the game
1) The two armies were just a bit too big, I should have gone for a couple of 500pt forces to start off with
2) I put too many different things into each force, in an attempt to have a go at all the stuff. Two nice simple forces would have made it a bit easier, and a lot less rule book shuffling would have been done!!
3) Far too much cover on the table, lead to a lot of sneaking about, and general hidiness(?) Although when you did get into the open, it got very messy, very quickly!!
If I had thought a bit more, it would have been easier
but saying that, by the end few moves, the players were getting the hang of the rules mechanisms, and using the quick play sheets ( a must have to help you along, and downloaded from the Warlord Games webpage) We all found the rules simple to use, and easy to pick up. The random turns sequence works very well, you find yourself waiting for the dice to get pulledf rom the bag, and hoping you will get a jump on your opponent, in some circumstances it makes a hell of a difference to go first!!
As Lee said, if you want an in-depth ruleset, then this set will probably not be for you, but if you require a simple set of rules, for a quick clubnite game, then you can't go far wrong with these, and they are worth a look / try.
The subsequent army book releases, will help flesh out the forces, and will give you a few different options. I can see hardcore win all the time gamers, constructing a super beardy army to play with, and there are a few options that will enable these type of gamers to do this.
So will they be any good for the Spanish Civil War?
I think they have the basics right, and with a bit of tinkering here and there, and some careful work on the
listings for the forces involved, I should be able to construct some very interesting games. After our first try, it was enough to get a couple of the gamers interested in looking more throughly, into the Spanish Civil War, it also got us interested in looking at other options, like early WW2, or possibly ,Vietnam!!
Here are one or two pics of the game.
The Foreign Legion Deploy |
As Do The Moroccans |
XVth Brigade move up |
XVth Brigade Defend the Madrid Road |
First go, Nationalist Artillery get set, and find a target |
They miss the T26 though!! |
Cagey Moroccan commander |
The Local Plod, and the Italian Super weapon |
A Nice Armoured Bus Drive in the Countryside |
Followed by the Local Peasant Rabble |
Sneaky Coppers |
Moroccan antitank unit, they die horribly later on. |
0 Yorumlar